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How To Install Holley 108 70 Heat Shield

DARK SOULS™ 3

DARK SOULS™ Iii

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Ultimate List of all the Best Weapons and Infusions

The answer to every question in the form of "What would be the best weapon for an Ten build?" is in here, check it out!

Introduction

UPDATED to include all changes up to regulation version one.35 and DLC equipment

I mitt recorded ALL of the weapons' AND shields' information at max upgrade level with ALL infusions on a graphic symbol with twoscore in ALL stats. No, I do non have a life. Yes, I remember all of that may have driven me a niggling insane. Anyway, I do not believe I made any mistakes, simply I am merely homo then if yous find any errors just allow me know and I'll re-cheque information technology. All my raw data is available hither:
https://www.dropbox.com/southward/qp5bukdps6b01ml/DS3%20Weapon%20Analysis.ods?dl=0

If you are looking for a spreadsheet where yous can enter in your stats and sort past the resulting weapon AR, check out this guy's: (aka this link is not my work)
https://docs.google.com/spreadsheets/d/1-sm_mSATMS0XFBG-dH3HhQcfM3dxh6hbLNR8Qe_1vaI

A few general tips:
  • Because Heavy infusion actually REMOVES DEX scaling when fully upgraded, it is only expert if the weapon has no DEX scaling (eg Hammers) or if your character has no DEX to speak of. Abrupt infusion reduces STR scaling, just never removes information technology.
  • Refined is not e'er ameliorate than Precipitous/Heavy even at 40 STR+DEX, just all iii (and Hollow infusion) can still exist buffed
  • In general Raw/Burn/Deep infusions are only for early game leveling when your stats are terrible, once y'all start leveling upwards STR/DEX/INT/FTH/LCK you'll never use them again
  • Fire damage on a weapon, whether through infusion or buff, provides an additional stagger outcome against many enemies
  • Even if it looks like skilful scaling, never put Elementary/Blessed on a weapon; amend to put it on your off-hand if you want the passive effects or use the Miracle: Blest Weapon if you want the bonus damage vs skeletons - the AR deficits basically brand them obsolete merely for one exception talked about below, information technology is improve to employ Crystal or Lightning infusion in identify of Simple / Blest
  • Weapons with Bleed or Toxicant already on them benefit more than from a Poison/Bleed(opposite) infusion, but the reduction in AR is as well much to ever justify using either ane except on a super-fast weapon
  • Hollow infusion varies profoundly from being worse than Refined/Sharp/Heavy to existence quite valuable depending on the weapon, Hollow infusion too gives +5 Luck at 16+ Hollowing.
    Refer to the section dedicated to this infusion for height performers
  • A mutual question I keep seeing "Is it better to buff or infuse?" More often than not speaking; yous get the highest flare-up damage from an infusion that still allows buffing eg. Heavy/Sharp/Refined/Raw/Hollow (which always sees the highest AR) Buffing takes time, has a limited elapsing, and in PvP can be removed from you with a Duel Charm. So while this route offers the best burst damage, infusion along other routes offers consistency eg. Crystal for INT specs, Lightning for FTH specs, or Chaos/Dark for INT+FTH builds. Which is more of import is up to you, burst or consistency.

It is important to note that DS3 (dissimilar DS2) penalizes split impairment blazon weapons and lower set on rating but faster striking weapons. This is not to say that such weapons are considerately bad, simply that such weapons volition likely practise less DPS than you would expect them to. The reason for this is that DS3 returns to a system used by DS1 where in each hitting received is reduced by a set up amount and split up damage type weapons are subjected to that multiple times, once for each harm type.

And then only every bit an example let'due south take 3 hypothetical weapons; Weapon A does 300 impairment per swing and is all physical, Weapon B does 150 damage per swing but can striking twice in the fourth dimension it would take Weapon A to hit once, and Weapon C is the same as Weapon A except it does 100 physical + 100 magic + 100 fire damage.

Our hypothetical mob has armor that absorbs the first xx damage of any impairment type; thus in the aforementioned amount of time Weapon A would do 280 damage, Weapon B would practice 130+130=260 damage, and Weapon C would do 80+80+80=240 harm.

Chief of Infusion

This section is not a comprehensive listing, but hither are some ideas on what to infuse for the achievement without "wasting" the mats and souls. If you want to see more results similar this check the spreadsheet.

Heavy:

Splitleaf Greatsword

Sharp:

Warpick

Refined:

Mace

Raw:
Dragonslayer's Axe

Crystal:
Harald Curved Greatsword

Simple: Selection i, sorted from Most Physical Absorption to LEAST

Lothric Knight Greatshield
Target Shield
Buckler
Small Leather Shield

Fire: Pick 1 based on how much STR you plan to have

Black Iron Greatshield
Hawkwood'south Shield

Chaos: Pick one

Drakeblood Greatsword
*Peachy Corvian Scythe

Lightning:
Lothric Knight Shield

Blest: Selection ane, sorted from receiving the MOST benefit to receiving the To the lowest degree

Lothric Knight Greatsword
Parrying Dagger
Caestus

Deep: Pick i based on how much STR you plan to have

Cathedral Greatshield
Wargod Wooden Shield

Dark: Pick i

Drakeblood Greatsword
*Great Corvian Scythe

Blood: Pick one, sorted from receiving the Least penalty to receiving the Near

Plank Shield
Ghru Rotshield
Rotten Ghru Dagger
Rotten Ghru Curved Sword
Rotten Ghru Spear

Toxicant: Selection one

Plank Shield
Spiked Shield

Hollow:

Astora Straight Sword

*Not bad Corvian Scythe causes bleed build upward on YOU with each strike which is why I consider information technology a throw abroad for Anarchy/Dark infusion on a character that is non already focused on capping both INT AND FTH

Strength

Numbers earlier an infused weapon represents the modify in AR from an united nations-infused version of the same weapon.

S-Rank
Butcher Pocketknife+10
Fume Ultra Greatsword+5

+50 - Heavy Splitleaf Greatsword +10
+7 - Heavy Harald Curved Greatsword+10
-26 - Heavy Winged Spear+10

A-Rank
Ledo's Great Hammer +v
Millwood Greatbow +5
Quakestone Hammer +v
Yhorm'due south Slap-up Machete+5

+38 - Heavy Spiked Mace+x
+38 - Heavy Winged Knight Halberd+10
+37 - Heavy Warpick+ten
+35 - Heavy Giant Door Shield +10
+35 - Heavy Pickaxe+10
+33 - Heavy Not bad Club+10
+32 - Heavy Great Wooden Hammer+ten
+32 - Heavy Morning Star+10
+32 - Heavy Reinforced Club+10
+xxx - Heavy Society+ten
+28 - Heavy Mace+10
+25 - Heavy Blacksmith Hammer+10
+23 - Heavy Drang Hammers+10
+22 - Heavy Large Club+10
+14 - Heavy Cathedral Knight Greatsword+10
+14 - Heavy Millwood Boxing Axe +10
+eleven - Heavy Great Machete+10
+1 - Heavy Exil Greatsword+10
0 - Heavy Murky Hand Scythe +10
-1 - Heavy Whip+10
-3 - Heavy Follower Javelin +10
-5 - Heavy Greatsword+ten
-vii - Heavy Dagger+10
-7 - Heavy Parrying Dagger+10
-vii - Heavy Rotten Ghru Dagger+10
-eight - Heavy Harpe+ten
-x - Heavy Manikin Claws+10
-xi - Heavy Claw+10
-11 - Heavy Greatlance+10
-xiv - Heavy B astard Sword+10
-14 - Heavy Claymore+ten
-16 - Heavy Dark Sword+x
-17 - Heavy Lothric Knight Greatsword+10
-18 - Heavy Carthus Shotel+ten
-18 - Heavy Mitt Axe+10
-19 - Heavy Caestus+10
-24 - Heavy Battle Axe+10
-24 - Heavy Man Serpent Hatchet+10
-24 - Heavy Painting Guardian'south Curved Sword+10
-24 - Heavy Sellsword Twinblades+ten
-24 - Heavy Winged Knight Twinaxes+x
-25 - Heavy Rotten Ghru Curved Sword+10
-25 - Heavy Warden Twinblades+10
-26 - Heavy Bandit Axe+ten
-27 - Heavy Rotten Ghru Spear+10
-27 - Heavy Spear+ten
-28 - Heavy Four-Pronged Plough+10
-28 - Heavy Thruway+10
-29 - Heavy Partizan+x
-29 - Heavy Zweihander+ten
-31 - Heavy Crescent Axe+ten
-31 - Heavy Gotthard Twinswords+10
-31 - Heavy Lothric Knight State of war Imprint +10
-34 - Heavy Lucerne+10
-35 - Heavy Long Sword+x
-36 - Heavy Broadsword+ten
-36 - Heavy Carthus Curved Greatsword+10
-37 - Heavy Rapier+10
-37 - Heavy Thrall Axe+10
-38 - Heavy Crow Quills +10
-38 - Heavy Scimitar+10
-39 - Heavy Follower Sabre +10
-40 - Heavy Ricard's Rapier+10
-41 - Heavy Great Scythe+10
-42 - Heavy Drang Twinspears+x
-42 - Heavy Red Hilted Halberd+10
-43 - Heavy Carthus Curved Sword+10
-44 - Heavy Shortsword+10
-45 - Heavy Halberd+10
-45 - Heavy Lothric Knight Sword+10
-46 - Heavy Onikiri and Ubadachi+10
-58 - Heavy Astora Greatsword+10
-60 - Heavy Murakumo+10
-66 - Heavy Great Corvian Scythe+10

Dexterity

Numbers before an infused weapon represents the change in AR from an united nations-infused version of the aforementioned weapon.

South-Rank
Chaos Blade+5
Pontiff Knight Great Scythe+five

+31 - Sharp Dagger+10
+29 - Precipitous Rotten Ghru Dagger+10
+28 - Sharp Astora Greatsword+x
+28 - Sharp Harpe+10
+28 - Sharp Parrying Dagger+10
+20 - Abrupt Crow Quills +x
+19 - Sharp Carthus Curved Greatsword+x
+17 - Sharp Murakumo+10
+xvi - Sharp Painting Guardian's Curved Sword+10
+xvi - Abrupt Scimitar+x
+15 - Abrupt Winged Spear+10
+12 - Sharp Great Corvian Scythe+10
+8 - Sharp Lothric Knight Sword+10

A-Rank
Bloodlust+5
Farron Greatsword+5
Frayed Blade +5
Friede'due south Keen Scythe +5
Painting Guardian's Curved Sword+ten
Scimitar+x

+62 - Sharp Warpick+10
+55 - Abrupt Splitleaf Greatsword +10
+41 - Sharp Winged Knight Halberd+10
+37 - Sharp Spiked Mace+x
+36 - Precipitous Cathedral Knight Greatsword+10
+35 - Hollow Scimitar+10
+34 - Hollow Painting Guardian's Curved Sword+10
+34 - Sharp Blacksmith Hammer+10
+32 - Precipitous Crow Talons +10
+31 - Sharp Pickaxe+10
+30 - Abrupt Whip+10
+29 - Sharp Club+ten
+29 - Sharp Big Gild+x
+28 - Sharp Giant Door Shield +10
+28 - Abrupt Great Wooden Hammer+10
+27 - Sharp Lothric Knight Greatsword+x
+27 - Precipitous Reinforced Order+ten
+25 - Sharp Drang Hammers+x
+24 - Sharp Great Club+10
+24 - Sharp Morning Star+10
+22 - Sharp Manikin Claws+10
+21 - Sharp Rotten Ghru Curved Sword+10
+20 - Sharp Sellsword Twinblades+ten
+19 - Sharp Claw+x
+18 - Sharp Lucerne+10
+18 - Precipitous Murky Hand Scythe +10
+17 - Sharp Motorway+10
+17 - Sharp Red Hilted Halberd+x
+16 - Abrupt Spear+10
+15 - Sharp Brigand Twindaggers+10
+15 - Precipitous Lothric Knight Long Spear+ten
+14 - Sharp Falchion+10
+14 - Sharp Lothric Knight War Banner +10
+thirteen - Sharp Crescent Axe+10
+12 - Precipitous Carthus Shotel+10
+12 - Sharp Smashing Scythe+10
+12 - Precipitous Millwood Battle Axe +ten
+12 - Sharp Warden Twinblades+10
+xi - Sharp Estoc+10
+xi - Sharp Harald Curved Greatsword+10
+10 - Sharp Rapier+10
+9 - Abrupt Gotthard Twinswords+10
+9 - Precipitous Ricard'due south Rapier+ten
+9 - Sharp Uchigatana+10
+half dozen - Sharp Blackblade+ten
+vi - Abrupt Follower Javelin +10
+5 - Sharp Halberd+10
+5 - Precipitous Shotel+ten
+4 - Sharp Carthus Curved Sword+ten
+4 - Sharp Four-Pronged Plough+10
+4 - Sharp Rotten Ghru Spear+10
+4 - Sharp Shortsword+10
+3 - Sharp Barbed Directly Sword+10
+2 - Abrupt B astard Sword+ten
+ii - Abrupt Caestus+10
+2 - Abrupt Long Sword+ten
+one - Abrupt Claymore+10
0 - Sharp Broken Straight Sword+10
0 - Sharp Partizan+x
-one - Abrupt Washing Pole+10
-ii - Abrupt Onikiri and Ubadachi+ten
-four - Sharp Follower Sabre +10
-5 - Abrupt Night Sword+x
-5 - Abrupt Drang Twinspears+10
-6 - Sharp Greatsword+10
-6 - Sharp Hand Axe+10
-10 - Sharp Broadsword+x
-thirteen - Precipitous Zweihander+10
-78 - Blood Painting Guardian's Curved Sword+10
-78 - Poison Painting Guardian'southward Curved Sword+10
-80 - Blood Scimitar+10
-80 - Poison Scimitar+x

STR+DEX

Numbers before an infused weapon represents the change in AR from an un-infused version of the aforementioned weapon.

B/B-Rank
+55 - Refined Mace+10
+54 - Refined Warpick+10
+49 - Refined Drang Hammers+ten
+27 - Refined Manikin Claws+10
+21 - Refined Harpe+x
+21 - Refined Rotten Ghru Dagger+x
+nineteen - Refined Dark Sword+ten
+16 - Refined Carthus Curved Greatsword+10
+xvi - Refined Dagger+10
+sixteen - Refined Exil Greatsword+10
+sixteen - Refined Harald Curved Greatsword+10
+12 - Refined Long Sword+10
+12 - Refined Scimitar+x
+11 - Refined Gotthard Twinswords+10
+11 - Refined Neat Corvian Scythe+ten
+11 - Refined Lothric Knight Sword+x
+11 - Refined Lothric Knight War Banner +10
+xi - Refined Winged Spear+10
+10 - Refined Shortsword+10
+9 - Refined Painting Guardian's Curved Sword+x
+six - Refined Hand Axe+ten
+four - Refined Thrall Axe+ten
+two - Refined Astora Greatsword+ten
0 - Refined Murakumo+x

B/C-Rank
+13 - Refined Follower Javelin +10
+ii - Refined Zweihander+10

C/B-Rank
Farron Greatsword+5 gets C/A scaling
Great Corvian Scythe+10
Winged Spear+10

+42 - Hollow Neat Corvian Scythe+10
+41 - Hollow Winged Spear+10
-88 - Blood Winged Spear+10
-88 - Toxicant Winged Spear+10
-92 - Blood Peachy Corvian Scythe+10
-92 - Poison Great Corvian Scythe+10

Intelligence

Numbers before an infused weapon represents the change in AR from an un-infused version of the aforementioned weapon.

S-Rank
Court Sorcerer'southward Staff+ten
Preacher's Correct Arm +5

+132 - Crystal Carthus Curved Greatsword+10
+129 - Simple Harald Curved Greatsword+10
+126 - Crystal Astora Greatsword+10
+118 - Crystal Great Corvian Scythe+ten
+115 - Crystal Murakumo+10
+114 - Crystal Lothric Knight Sword+10
+111 - Crystal Scimitar+10
+110 - Crystal Winged Spear+x
+109 - Crystal Shortsword+ten
+108 - Crystal Painting Guardian's Curved Sword+x
+107 - Unproblematic Exil Greatsword+10
+94 - Unproblematic Carthus Curved Greatsword+10
+91 - Elementary Dagger+x
+91 - Simple Greatsword+10
+xc - Crystal Onikiri and Ubadachi+10
+88 - Simple Zweihander+10
+86 - Simple Four-Pronged Turn+x
+85 - Simple Crow Quills +10
+85 - Uncomplicated Smashing Corvian Scythe+10
+84 - Crystal Drang Twinspears+10
+84 - Uncomplicated Astora Greatsword+10
+82 - Elementary Lothric Knight Sword+10
+81 - Simple Pike+x
+81 - Simple Scimitar+10
+lxxx - Elementary Painting Guardian'due south Curved Sword+10
+80 - Simple Winged Spear+10
+79 - Simple Caestus+10
+77 - Simple Shortsword+ten
+76 - Simple Gotthard Twinswords+10
+76 - Unproblematic Lothric Knight War Banner +10
+76 - Elementary Rotten Ghru Spear+ten
+76 - Simple Thrall Axe+10
+74 - Simple Murakumo+x
+69 - Elementary Halberd+10
+67 - Unproblematic Great Scythe+10
+66 - Simple Hand Axe+10
+66 - Simple Partizan+10
+64 - Simple Long Sword+x
+64 - Simple Lothric Knight Long Spear+ten
+64 - Unproblematic Spear+ten
+62 - Simple Broadsword+10
+62 - Simple Ricard'due south Rapier+ten
+59 - Simple Rapier+10
+58 - Simple Dark Sword+10
+58 - Simple Onikiri and Ubadachi+10
+56 - Simple Follower Sabre +x
+55 - Elementary Carthus Curved Sword+x
+55 - Simple Follower Javelin +10
+54 - Simple Drang Twinspears+10

A-Rank
Caitha'due south Chime+5
Cleric's Candlestick+10
Crystal Sage'southward Rapier+5
Friede's Slap-up Scythe +five
Heretic's Staff+10
Heysel Pick+five
Immolation Tinder+5
Izalith Staff+v
Mendicant's Staff+10
Murky Longstaff +ten
Sage'southward Crystal Staff+v
Magician's Staff+x
Storyteller's Staff+10
Sunless Talisman+v

+177 - Crystal Harald Curved Greatsword+10
+157 - Crystal Exil Greatsword+10
+146 - Crystal Splitleaf Greatsword +10
+145 - Crystal Greatsword+x
+138 - Crystal Mace+x
+134 - Crystal Warpick+ten
+134 - Crystal Zweihander+10
+129 - Crystal Reinforced Club+ten
+128 - Crystal Great Club+10
+127 - Crystal Cathedral Knight Greatsword+10
+125 - Crystal Club+10
+125 - Crystal Rotten Ghru Dagger+10
+124 - Crystal Harpe+x
+123 - Crystal B astard Sword+ten
+123 - Crystal Brigand Twindaggers+10
+123 - Crystal Claymore+10
+121 - Crystal Four-Pronged Plow+x
+121 - Crystal Parrying Dagger+ten
+118 - Crystal Crow Talons +ten
+118 - Crystal Drang Hammers+10
+116 - Crystal Broken Straight Sword+x
+116 - Crystal Thruway+10
+115 - Crystal Brigand Axe+x
+115 - Crystal Dagger+10
+113 - Crystal Claw+10
+111 - Crystal Rotten Ghru Spear+10
+111 - Crystal Thrall Axe+10
+110 - Crystal Caestus+10
+109 - Crystal Gotthard Twinswords+ten
+109 - Crystal Lothric Knight War Imprint +10
+109 - Crystal Manikin Claws+10
+109 - Crystal Millwood Boxing Axe +x
+108 - Crystal Falchion+10
+108 - Crystal Halberd+10
+106 - Crystal Carthus Shotel+ten
+106 - Crystal Lucerne+10
+106 - Crystal Shotel+10
+104 - Crystal Battle Axe+ten
+104 - Crystal Crow Quills +10
+104 - Crystal Man Ophidian Hatchet+10
+103 - Crystal Rotten Ghru Curved Sword+ten
+102 - Crystal Hand Axe+10
+102 - Crystal Lothric Knight Greatsword+ten
+101 - Crystal Greatlance+10
+101 - Simple Splitleaf Greatsword +x
+100 - Crystal Crescent Axe+10
+100 - Crystal Great Scythe+ten
+100 - Crystal Partizan+x
+100 - Crystal Sellsword Twinblades+10
+99 - Crystal Broadsword+ten
+99 - Crystal Lothric Knight Long Spear+x
+99 - Simple Harpe+10
+99 - Simple Rotten Ghru Dagger+ten
+98 - Crystal Long Sword+10
+98 - Crystal Murky Hand Scythe +ten
+98 - Unproblematic Mace+10
+97 - Unproblematic Bandit Twindaggers+10
+97 - Simple Parrying Dagger+10
+96 - Crystal Spear+10
+96 - Simple Great Wooden Hammer+10
+95 - Simple Warpick+10
+94 - Crystal Warden Twinblades+x
+93 - Crystal Night Sword+10
+93 - Crystal Ricard'due south Rapier+10
+93 - Simple Blacksmith Hammer+ten
+90 - Crystal Winged Knight Twinaxes+10
+90 - Elementary Giant Door Shield +x
+90 - Unproblematic Reinforced Club+10
+89 - Crystal Follower Sabre +10
+89 - Crystal Rapier+10
+88 - Crystal Carthus Curved Sword+10
+88 - Crystal Reddish Hilted Halberd+10
+88 - Simple Cleaved Straight Sword+x
+88 - Simple Social club+10
+87 - Crystal Blackblade+x
+87 - Crystal Follower Javelin +10
+85 - Uncomplicated Crow Talons +10
+82 - Crystal Barbed Straight Sword+10
+82 - Simple Claw+10
+81 - Crystal Uchigatana+10
+81 - Unproblematic Drang Hammers+10
+lxxx - Simple B astard Sword+x
+80 - Simple Claymore+ten
+80 - Unproblematic Manikin Claws+x
+78 - Unproblematic Cathedral Knight Greatsword+ten
+78 - Simple Keen Club+10
+77 - Simple Whip+10
+76 - Simple Brigand Axe+10
+72 - Crystal Estoc+10
+72 - Uncomplicated Carthus Shotel+10
+seventy - Simple Rotten Ghru Curved Sword+10
+69 - Uncomplicated Falchion+10
+67 - Simple Lucerne+10
+67 - Elementary Sellsword Twinblades+10
+66 - Elementary Millwood Battle Axe +ten
+65 - Unproblematic Greataxe+10
+64 - Simple Battle Axe+x
+64 - Simple Man Serpent Hatchet+ten
+64 - Simple Pickaxe+ten
+64 - Elementary Spiked Mace+10
+64 - Simple Warden Twinblades+10
+63 - Crystal Washing Pole+10
+63 - Uncomplicated Crescent Axe+10
+62 - Uncomplicated Great Machete+x
+61 - Simple Greatlance+10
+61 - Simple Big Society+10
+56 - Simple Lothric Knight Greatsword+ten
+51 - Unproblematic Winged Knight Twinaxes+10
+50 - Simple Blackblade+ten
+49 - Simple Shotel+10
+48 - Simple Red Hilted Halberd+x
+47 - Simple Barbed Straight Sword+ten
+45 - Elementary Uchigatana+10
+38 - Uncomplicated Estoc+10
+33 - Uncomplicated Murky Mitt Scythe +10
+27 - Simple Washing Pole+10
-3 - Elementary Drakeblood Greatsword+10

Darkmoon Longbow+5 while but B rank scaling deserves mention

Organized religion

Numbers earlier an infused weapon represents the modify in AR from an un-infused version of the aforementioned weapon.

S-Rank
Archdeacon'south Great Staff+5
Cleric'due south Sacred Chime+10
Saint's Talisman+10
Yorshka'south Chime+10

+132 - Lightning Carthus Curved Greatsword+10
+126 - Lightning Astora Greatsword+10
+118 - Lightning Slap-up Corvian Scythe+10
+115 - Lightning Murakumo+ten
+114 - Lightning Lothric Knight Sword+10
+111 - Lightning Scimitar+10
+110 - Lightning Winged Spear+x
+109 - Lightning Shortsword+10
+108 - Lightning Painting Guardian'south Curved Sword+10
+90 - Lightning Onikiri and Ubadachi+x
+84 - Lightning Drang Twinspears+10
+33 - Blessed Dagger+10
+19 - Blest Harald Curved Greatsword+x
+17 - Blest Corking Corvian Scythe+10
+13 - Blest Painting Guardian's Curved Sword+ten
+thirteen - Blessed Scimitar+10
+11 - Blessed Winged Spear+10
+7 - Blest Caestus+ten
+vii - Blessed Crow Quills +10
+5 - Blessed Lothric Knight Sword+x
+4 - Blest Four-Pronged Plow+10
+4 - Blest Shortsword+10
+3 - Blessed Carthus Curved Greatsword+10
0 - Blessed Gotthard Twinswords+10
0 - Blessed Lothric Knight War Banner +ten
0 - Blessed Expressway+ten
-3 - Blessed Rotten Ghru Spear+10
-3 - Blessed Thrall Axe+10
-four - Blest Exil Greatsword+10
-9 - Blessed Astora Greatsword+ten
-10 - Blessed Ricard's Rapier+10
-12 - Blest Bang-up Scythe+10
-12 - Blessed Rapier+10
-14 - Blessed Spear+10
-15 - Blest Hand Axe+10
-xv - Blessed Onikiri and Ubadachi+10
-fifteen - Blessed Partizan+x
-xvi - Blessed Long Sword+10
-18 - Blessed Drang Twinspears+x
-xviii - Blessed Murakumo+10
-eighteen - Blessed Zweihander+10
-19 - Blessed Lothric Knight Long Spear+ten
-22 - Blest Carthus Curved Sword+10
-23 - Blessed Broadsword+10
-23 - Blessed Follower Javelin +10
-23 - Blessed Follower Sabre +10
-24 - Blessed Halberd+ten
-25 - Blessed Greatsword+ten
-28 - Blessed Dark Sword+10

A-Rank
Caitha's Chime+5
Canvas Talisman+10
Golden Ritual Spear+5
Priest'due south Chime+x
Rose of Ariandel +five
Sacred Chime of Filianore +5
Saint-tree Bellvine+10
Sunless Talisman+5
Sunlight Talisman+10
Talisman+ten

+177 - Lightning Harald Curved Greatsword+10
+158 - Lightning Mace+10
+157 - Lightning Exil Greatsword+10
+146 - Lightning Splitleaf Greatsword +10
+145 - Lightning Greatsword+10
+134 - Lightning Warpick+10
+134 - Lightning Zweihander+10
+129 - Lightning Reinforced Club+10
+128 - Lightning Neat Lodge+10
+127 - Lightning Cathedral Knight Greatsword+10
+125 - Lightning Society+10
+125 - Lightning Rotten Ghru Dagger+10
+124 - Lightning Harpe+10
+123 - Lightning B astard Sword+10
+123 - Lightning Brigand Twindaggers+ten
+123 - Lightning Claymore+x
+121 - Lightning 4-Pronged Plow+10
+121 - Lightning Parrying Dagger+10
+119 - Lightning Greatlance+ten
+118 - Lightning Crow Talons +10
+118 - Lightning Drang Hammers+10
+116 - Lightning Broken Straight Sword+10
+116 - Lightning Pike+10
+115 - Lightning Boxing Axe+10
+115 - Lightning Dagger+x
+113 - Lightning Hook+10
+113 - Lightning Saint Bident+10
+111 - Lightning Rotten Ghru Spear+10
+111 - Lightning Thrall Axe+10
+110 - Lightning Caestus+10
+109 - Lightning Gotthard Twinswords+10
+109 - Lightning Lothric Knight State of war Banner +ten
+109 - Lightning Manikin Claws+10
+109 - Lightning Millwood Battle Axe +10
+108 - Lightning Falchion+10
+108 - Lightning Halberd+10
+106 - Lightning Carthus Shotel+ten
+106 - Lightning Lucerne+10
+106 - Lightning Shotel+10
+104 - Lightning Crow Quills +10
+104 - Lightning Man Serpent Hatchet+10
+103 - Lightning Rotten Ghru Curved Sword+10
+102 - Lightning Manus Axe+ten
+101 - Lightning Bandit Axe+10
+100 - Lightning Crescent Axe+10
+100 - Lightning Great Scythe+x
+100 - Lightning Partizan+x
+100 - Lightning Sellsword Twinblades+10
+99 - Lightning Broadsword+x
+99 - Lightning Lothric Knight Long Spear+ten
+98 - Lightning Long Sword+10
+98 - Lightning Murky Mitt Scythe +ten
+96 - Lightning Spear+10
+94 - Lightning Warden Twinblades+10
+93 - Lightning Dark Sword+10
+93 - Lightning Ricard's Rapier+x
+90 - Lightning Winged Knight Twinaxes+10
+89 - Lightning Follower Sabre +10
+89 - Lightning Rapier+x
+88 - Lightning Carthus Curved Sword+10
+88 - Lightning Red Hilted Halberd+10
+87 - Lightning Blackblade+ten
+87 - Lightning Follower Javelin +10
+86 - Blessed Lothric Knight Greatsword+10*
+82 - Lightning Barbed Straight Sword+ten
+81 - Lightning Uchigatana+ten
+72 - Lightning Estoc+ten
+63 - Lightning Washing Pole+x
+58 - Lightning Lothric Knight Greatsword+x
+56 - Blessed Drakeblood Greatsword+10
+41 - Blessed Harpe+10
+41 - Blessed Parrying Dagger+x
+40 - Blessed Rotten Ghru Dagger+10
+31 - Blessed Brigand Twindaggers+10
+25 - Blessed Broken Straight Sword+10
+12 - Blest Manikin Claws+ten
+10 - Blessed Claw+ten
+ix - Blessed Crow Talons +10
+2 - Blessed Mace+10
+2 - Blessed Warpick+10
+1 - Blessed Blacksmith Hammer+10
-1 - Blessed Reinforced Guild+x
-one - Blessed Whip+x
-iii - Blessed Gild+10
-3 - Blessed Behemothic Door Shield +10
-5 - Blessed Splitleaf Greatsword +ten
-8 - Blessed Warden Twinblades+10
-ten - Blessed Drang Hammers+10
-10 - Blest Slap-up Wooden Hammer+10
-10 - Blessed Sellsword Twinblades+x
-eleven - Blessed Carthus Shotel+x
-11 - Blessed Rotten Ghru Curved Sword+10
-12 - Blest Murky Paw Scythe +10
-21 - Blessed Brigand Axe+10
-21 - Blessed Falchion+10
-26 - Blessed B astard Sword+10
-26 - Blessed Claymore+10
-26 - Blessed Crescent Axe+10
-28 - Blessed Lucerne+ten
-28 - Blessed Shotel+10
-32 - Blessed Battle Axe+ten
-32 - Blessed Man Serpent Hatchet+x
-33 - Blessed Spinous Straight Sword+x
-34 - Blest Greatlance+10
-36 - Blest Cathedral Knight Greatsword+ten
-37 - Blessed Estoc+ten
-38 - Blessed Great Club+x
-38 - Blest Millwood Boxing Axe +10
-39 - Blessed Winged Knight Twinaxes+10
-41 - Blessed Uchigatana+10
-43 - Blessed Blackblade+10
-45 - Blessed Red Hilted Halberd+10
-46 - Blessed Pickaxe+10
-52 - Blessed Spiked Mace+ten
-54 - Blessed Big Gild+10
-59 - Blessed Saint Bident+ten
-59 - Blessed Washing Pole+10
-65 - Blest Great Machete+10

*Blest Lothric Knight Greatsword+10 actually gains more AR then the lightning infusion, making this the best candidate for a blest gem

INT+FTH

Numbers before an infused weapon represents the change in AR from an united nations-infused version of the same weapon.

*In general Chaos is better for PvE and Dark is ameliorate for PvP. Fire damage adds an additional stagger versus some enemy types, while in PvP Dark is usually better due to ppl not having every bit much resistance to it as to fire (some stack fire resist cause of the Demon Scar) and you can punish people who clothing the blindfold mask which makes them ~xxx% more vulnerable to Nighttime harm

A/A-Rank
Caitha'due south Chime+5
Sunless Talisman+5

+246 - Chaos/Nighttime Harald Curved Greatsword+10
+226 - Chaos/Dark Exil Greatsword+10
+211 - Chaos/Night Greatsword+10
+206 - Chaos/Nighttime Carthus Curved Greatsword+10
+201 - Chaos/Dark Zweihander+ten
+199 - Anarchy/Dark Astora Greatsword+10
+186 - Chaos/Night Murakumo+10
+183 - Chaos/Dark Corking Corvian Scythe+ten
+171 - Chaos/Nighttime Lothric Knight Sword+10
+170 - Anarchy/Nighttime Winged Spear+10
+168 - Chaos/Dark 4-Pronged Turn+ten
+162 - Chaos/Dark Pike+10
+162 - Anarchy/Night Shortsword+10
+159 - Anarchy/Dark Halberd+10
+157 - Chaos/Dark Gotthard Twinswords+10
+157 - Chaos/Dark Lothric Knight War Banner +10
+156 - Chaos/Dark Rotten Ghru Spear+10
+156 - Chaos/Dark Thrall Axe+10
+151 - Chaos/Night Caestus+10
+149 - Chaos/Dark Broadsword+10
+149 - Chaos/Night Long Sword+10
+148 - Chaos/Dark Hand Axe+x
+147 - Chaos/Dark Dagger+10
+147 - Chaos/Night Lothric Knight Long Spear+10
+146 - Chaos/Dark Partizan+10
+145 - Chaos/Dark Crow Quills +10
+145 - Chaos/Night Slap-up Scythe+10
+145 - Chaos/Dark Scimitar+10
+143 - Chaos/Dark Onikiri and Ubadachi+x
+143 - Chaos/Dark Painting Guardian'southward Curved Sword+10
+141 - Chaos/Dark Spear+10
+139 - Anarchy/Dark Nighttime Sword+10
+135 - Anarchy/Dark Ricard'southward Rapier+x
+134 - Chaos/Dark Follower Sabre +10
+133 - Chaos/Nighttime Drang Twinspears+10
+132 - Chaos/Nighttime Carthus Curved Sword+10
+131 - Anarchy/Dark Follower Javelin +ten
+130 - Chaos/Dark Rapier+10

B/B-Rank
Witch's Locks+5

+192 - Chaos/Dark Splitleaf Greatsword +10
+183 - Anarchy/Dark Lothric Knight Greatsword+10
+177 - Anarchy/Night Mace+10
+174 - Chaos/Dark B astard Sword+10
+174 - Chaos/Dark Cathedral Knight Greatsword+10
+174 - Chaos/Dark Claymore+10
+172 - Anarchy/Dark Great Club+10
+172 - Chaos/Dark Warpick+10
+162 - Chaos/Night Reinforced Order+10
+158 - Chaos Bandit Axe+10*
+157 - Chaos/Dark Gild+ten
+156 - Dark Battle Axe+10*
+154 - Chaos/Night Lucerne+10
+154 - Chaos/Dark Rotten Ghru Dagger+x
+153 - Anarchy/Dark Harpe+ten
+150 - Anarchy/Night Brigand Twindaggers+x
+150 - Anarchy/Dark Drang Hammers+ten
+150 - Chaos/Dark Parrying Dagger+10
+149 - Chaos/Night Crow Talons +10
+149 - Chaos/Nighttime Greatlance+10
+146 - Chaos/Dark Falchion+10
+146 - Chaos/Dark Millwood Boxing Axe +ten
+145 - Chaos/Dark Carthus Shotel+10
+145 - Chaos/Dark Crescent Axe+x
+144 - Anarchy/Dark Claw+10
+143 - Chaos Battle Axe+10*
+143 - Chaos/Dark Man Serpent Hatchet+x
+142 - Chaos/Dark Cleaved Direct Sword+10
+142 - Chaos/Dark Rotten Ghru Curved Sword+10
+142 - Chaos/Nighttime Shotel+10
+142 - Nighttime Bandit Axe+ten*
+139 - Anarchy/Dark Manikin Claws+ten
+135 - Chaos/Dark Sellsword Twinblades+x
+134 - Chaos/Dark Reddish Hilted Halberd+10
+131 - Chaos/Nighttime Warden Twinblades+10
+128 - Chaos Murky Manus Scythe +10*
+128 - Anarchy/Night Winged Knight Twinaxes+10
+122 - Anarchy/Night Barbed Straight Sword+10
+119 - Anarchy/Dark Blackblade+x
+112 - Chaos/Dark Uchigatana+ten
+107 - Chaos/Dark Estoc+10
+95 - Chaos/Dark Washing Pole+10
+62 - Dark Murky Mitt Scythe +10*

*Battle Axe+10, Bandit Axe+10 and Murky Hand Scythe +ten actually have different stats between Chaos and Night infusions

Izalith Staff+v gets A/C scaling

Chaos/Night Drakeblood Greatsword+10 is an interesting option giving a total of iv damage types all of which receive a scaling bonus, it would probably be admittedly terrible due to the split damage penalisation, but I felt information technology deserved an honorable mention anyway

Luck & Hollow Infusions

Numbers before an infused weapon represents the change in AR from an un-infused version of the same weapon.

Anri's Straight Sword+five[darksouls3.wiki.fextralife.com] scales with Luck, restores 2 HP every 2 seconds, Does 10% bonus damage vs. reanimated and will prevent skeletons from respawning
Homo-Chow's Staff+5[darksouls3.wiki.fextralife.com] this staff'south spell ability scales purely with Luck

AR boost of 25+
+72 - Hollow Astora Straight Sword+10
+48 - Hollow Zweihander+ten
+47 - Hollow Greatsword+x
+37 - Hollow Drang Twinspears+10
+37 - Hollow Murakumo+10
+35 - Hollow Onikiri and Ubadachi+10*
+34 - Hollow Greataxe+10
+33 - Hollow Carthus Curved Greatsword+10*
+33 - Hollow Harald Curved Greatsword+10
+32 - Hollow Carthus Curved Sword+ten*
+32 - Hollow Claymore+10
+32 - Hollow Follower Sabre +x
+32 - Hollow Greatlance+10
+31 - Hollow Blackblade10*
+30 - Hollow Nifty Corvian Scythe+10*
+30 - Hollow Lothric Knight Sword+10
+xxx - Hollow Washing Pole+10*
+29 - Hollow B astard Sword+10
+28 - Hollow Broadsword+10
+27 - Hollow Shortsword+10
+26 - Hollow Long Sword+10
+26 - Hollow Winged Spear+ten
+25 - Hollow Ricard's Rapier+10

With Bleed
Hollow Blackblade+10
Hollow Carthus Curved Greatsword+ten
Hollow Carthus Curved Sword+ten
Hollow Cracking Corvian Scythe+10
Hollow Onikiri and Ubadachi+10*
Hollow Washing Pole+10

*Onikiri and Ubadachi are the best choice for a Bleed/Luck build since they receive a good AR buff, innately cause bleed damage, AND can hitting twice with each swing thus doubling the bleed build up. You just have to go used to 1 sword being shorter than the other one so as to still hit your target with both.

AR boost of twenty to 24
+24 - Hollow Gotthard Twinswords+ten
+23 - Hollow Astora Greatsword+10
+23 - Hollow Lothric Knight Long Spear+10
+23 - Hollow Partizan+ten
+23 - Hollow Shotel+10
+23 - Hollow Thrall Axe+10
+23 - Hollow Uchigatana+10*
+22 - Hollow 4-Pronged Plow+x
+22 - Hollow Great Scythe+ten*
+21 - Hollow Follower Javelin +10
+21 - Hollow Halberd+10
+21 - Hollow Mitt Axe+10
+21 - Hollow Lothric Knight War Banner +ten
+21 - Hollow Rapier+10
+twenty - Hollow Brigand Axe+ten
+20 - Hollow Exil Greatsword+10
+20 - Hollow Rotten Ghru Spear+10

With Bleed
Hollow Corking Scythe+10
Hollow Uchigatana+10

AR boost was calculated on a character with 40 in ALL stats and 99% Hollowing, the equaltion used was = HollowAR - MAX(UninfusedAR, HeavyAR, SharpAR, RefinedAR, RawAR)
25/20 was used as the stat pause points because the goal was to get better than a 1:one stat investment to AR proceeds ratio from a base of 10 with +v/+10 Luck from infusion(s), regardless the AR gain is a constant and how many points y'all'd have to spend to reach the aforementioned twoscore is the variable when using my equation

Leveling Weapons

Burn down Infused AR:

592 - Fire Nifty Mace+x
528 - Fire Nifty Order+10
492 - Fire Winged Knight Halberd+10
480 - Fire Great Wooden Hammer+10
480 - Burn down Pickaxe+10
476 - Fire Splitleaf Greatsword +10
424 - Burn down Falchion+10
424 - Fire Mace+x
418 - Fire Blacksmith Hammer+10
418 - Fire Warpick+10
414 - Fire Blackblade+10
414 - Fire Slap-up Corvian Scythe+10
414 - Burn Mitt Axe+ten
414 - Burn Morning time Star+ten
410 - Fire Thruway+10
406 - Fire Drang Hammers+ten
406 - Fire Four-Pronged Plow+10
406 - Burn down Great Scythe+ten
406 - Burn down Reinforced Social club+10
398 - Fire Club+ten
398 - Fire Saint Bident+10
392 - Fire Carthus Shotel+10
392 - Fire Follower Javelin +ten
388 - Fire Scimitar+10
388 - Fire Uchigatana+10
384 - Fire Astora Straight Sword+ten
380 - Burn down Painting Guardian's Curved Sword+10
380 - Fire Rotten Ghru Curved Sword+10
376 - Fire Ricard's Rapier+ten
372 - Burn Crow Quills +x
370 - Fire Rapier+x
366 - Burn down Sellsword Twinblades+ten
354 - Fire Caestus+10
354 - Fire Crow Talons +x
346 - Fire Whip+10
344 - Burn down Warden Twinblades+x
336 - Fire Hook+10
332 - Fire Notched Whip+x
328 - Fire Manikin Claws+10
306 - Fire Corvian Greatknife+10
296 - Burn Bandit Twindaggers+10
296 - Fire Dagger+10
292 - Burn down Bandit's Knife+ten
292 - Fire Rotten Ghru Dagger+ten
284 - Fire Harpe+10
284 - Burn Mail Billow+x
276 - Fire Broken Straight Sword+10
276 - Fire Parrying Dagger+10

*These are the weapons that GAIN AR when Fire infused, even when @40 all stats, or in-other-words they volition continue to give you good damage for a long time
Deep infusion is the same, but Burn down damage can stagger some enemies

Raw Infused AR:

501 - Raw Greataxe+10
493 - Raw Keen Mace+10
478 - Raw Greatsword+x
449 - Raw Great Club+10
441 - Raw Harald Curved Greatsword+10
439 - Raw Nifty Machete+10
426 - Raw Cathedral Knight Greatsword+ten
423 - Raw Exil Greatsword+10
421 - Raw Astora Greatsword+10
410 - Raw Winged Knight Halberd+10
408 - Raw Murakumo+10
408 - Raw Zweihander+10
405 - Raw Spiked Mace+x
400 - Raw Splitleaf Greatsword +10
397 - Raw Large Club+10
390 - Raw Bang-up Wooden Hammer+10
390 - Raw Pickaxe+10
374 - Raw B astard Sword+10
374 - Raw Claymore+10
371 - Raw Flamberge+10
366 - Raw Glaive+10
364 - Raw Carthus Curved Greatsword+ten
364 - Raw Halberd+10
361 - Raw Greatlance+10
353 - Raw Lucerne+10
351 - Raw Mace+10
351 - Raw Millwood Battle Axe +10
351 - Raw Ruby-red Hilted Halberd+10
338 - Raw Falchion+x
335 - Raw Bandit Axe+10
332 - Raw Warpick+x
330 - Raw Boxing Axe+10
330 - Raw Morning Star+x
325 - Raw Homo Serpent Hatchet+10
325 - Raw Reinforced Club+ten
322 - Raw Broadsword+10
322 - Raw Crescent Axe+x
319 - Raw Blacksmith Hammer+10
319 - Raw Order+ten
317 - Raw Great Corvian Scythe+ten
314 - Raw Throughway+x
314 - Raw Winged Knight Twinaxes+10
312 - Raw Drang Hammers+x
312 - Raw Four-Pronged Plow+10
309 - Raw Long Sword+10
306 - Raw Blackblade+10
306 - Raw Partizan+10
306 - Raw Saint Bident+x
304 - Raw Mitt Axe+10
301 - Raw Astora Directly Sword+10
301 - Raw Follower Javelin +10
301 - Raw Lothric Knight Long Spear+10
299 - Raw Dark Sword+10
299 - Raw Swell Scythe+10
299 - Raw Lothric Knight Sword+10
299 - Raw Scimitar+10
299 - Raw Winged Spear+10
296 - Raw Onikiri and Ubadachi+10
296 - Raw Rotten Ghru Spear+10
296 - Raw Spear+ten
293 - Raw Painting Guardian's Curved Sword+10
293 - Raw Rotten Ghru Curved Sword+ten
288 - Raw Carthus Shotel+10
286 - Raw Barbed Directly Sword+10
286 - Raw Drang Twinspears+ten
286 - Raw Lothric Knight War Banner +10
286 - Raw Uchigatana+10
283 - Raw Crow Quills +x
283 - Raw Gotthard Twinswords+10
283 - Raw Shortsword+10
283 - Raw Shotel+10
283 - Raw Thrall Axe+10
283 - Raw Washing Pole+10
280 - Raw Follower Sabre +10
278 - Raw Ricard's Rapier+ten
273 - Raw Carthus Curved Sword+x
273 - Raw Rapier+ten
270 - Raw Estoc+10
270 - Raw Sellsword Twinblades+10
262 - Raw Caestus+10
262 - Raw Crow Talons +10
257 - Raw Whip+10
254 - Raw Warden Twinblades+10
249 - Raw Claw+10
246 - Raw Notched Whip+10
239 - Raw Manikin Claws+ten
223 - Raw Corvian Greatknife+10
208 - Raw Brigand Twindaggers+ten
205 - Raw Bandit's Pocketknife+10
200 - Raw Mail service Billow+ten
195 - Raw Broken Straight Sword+10
195 - Raw Dagger+10
187 - Raw Harpe+10
182 - Raw Parrying Dagger+10
179 - Raw Rotten Ghru Dagger+10

*Raw infusion has the benefit of not suffering from the split harm punishment, but they ALL suffer from less AR compared to other infusions with any amount of STR / DEX / INT / FTH / LCK

Highest Melee AR @xl ALL Stats

Non Buffable:
828 - Chaos Lothric Knight Greatsword+10
828 - Dark Lothric Knight Greatsword+x
796 - Chaos Greatsword+10
796 - Dark Greatsword+10
786 - Chaos Exil Greatsword+ten
786 - Dark Exil Greatsword+10
775 - Chaos Greataxe+10
775 - Chaos Harald Curved Greatsword+x
775 - Dark Greataxe+ten
775 - Dark Harald Curved Greatsword+ten
761 - Dragonslayer Greataxe+5
760 - Chaos Drakeblood Greatsword+10
760 - Dark Drakeblood Greatsword+10
752 - Demon's Greataxe+v
749 - Chaos Zweihander+x
749 - Dark Zweihander+ten
747 - Crystal Lothric Knight Greatsword+10
739 - Dancer's Enchanted Swords+5
734 - Crystal Greataxe+10
734 - Lightning Greataxe+10
733 - Lorian's Greatsword+5
731 - Blessed Lothric Knight Greatsword+10
730 - Crystal Greatsword+10
730 - Lightning Greatsword+ten
729 - Chaos Astora Greatsword+ten
729 - Nighttime Astora Greatsword+10
717 - Crystal Exil Greatsword+10
717 - Lightning Exil Greatsword+ten
713 - Chaos Murakumo+10
713 - Dark Murakumo+x
712 - Anarchy Great Mace+10
712 - Nighttime Great Mace+x
707 - Chaos Carthus Curved Greatsword+10
707 - Dark Carthus Curved Greatsword+10
706 - Crystal Harald Curved Greatsword+10
706 - Lightning Great Mace+x
706 - Lightning Harald Curved Greatsword+10
703 - Lightning Lothric Knight Greatsword+ten

Buffable:
676 - Hollow Lothric Knight Greatsword+10
672 - Sharp Lothric Knight Greatsword+10
654 - Hollow Greataxe+10*
649 - Refined Lothric Knight Greatsword+10
645 - Lothric Knight Greatsword+ten


*Hollow Greataxe+ten sees the highest AR without having split damage
If you desire to run into more results like this; use the spreadsheets, that'southward what they are there for.

Ranged Weapons @xl ALL Stats

DPH:

483 - Millwood Greatbow +5
427 - Dragonslayer Greatbow+5
352 - Onislayer Greatbow+v
305 - Dragonrider Bow+5
280 - Knight'southward Crossbow+ten
273 - Arbalest+10
254 - Blended Bow+10
252 - Heavy Crossbow+10
249 - Black Bow of Pharis+ten
245 - Sniper Crossbow+x
244 - Darkmoon Longbow+5
243 - Longbow+10
230 - Brusque Bow+10
228 - Repeating Crossbow +5
228 - White Birch Bow +5
224 - Light Crossbow+10
128 - Avelyn+ten

Damage from 1 full stamina bar:

9120 - Repeating Crossbow +5
2440 - Dragonrider Bow+5
2300 - Short Bow+10
2286 - Blended Bow+10
2280 - White Birch Bow +five
2240 - Knight'south Crossbow+10
2240 - Light Crossbow+x
2016 - Heavy Crossbow+ten
1952 - Darkmoon Longbow+v
1944 - Longbow+ten
1920 - Avelyn+10
1911 - Arbalest+ten
1743 - Black Bow of Pharis+ten
1715 - Sniper Crossbow+10
966 - Millwood Greatbow +5
854 - Dragonslayer Greatbow+5
704 - Onislayer Greatbow+five

Criticals

130 Crit
Dagger+ten
Rapier+10

125 Crit
Brigand Twindaggers+10
Mail Breaker+10

120 Crit
Crow Quills +10

115 Crit
Scholar's Candlestick+10

110 Crit
Brigand's Knife+10
Claw+10
Corvian Greatknife+ten
Crow Talons +x
Demon'southward Scar +5
Handmaid's Dagger+10
Irithyll Rapier+5
Lothric Knight Sword+10
Manikin Claws+10
Parrying Dagger+10
Shortsword+10
Tailbone Brusque Sword+5

Bonus Damage

+xx% Damage to Deep-sea Enemies
Farron Greatsword+5[darksouls3.wiki.fextralife.com]
Wolf Knight'south Greatsword+5[darksouls3.wiki.fextralife.com]
Affects:
Iudex Gundyr?
High Lord Wolnir
Aldrich, Devourer of Gods
Dragonslayer Armour
Darkeater Midir
Slave Knight Gael
Any mob with glowing scarlet eyes

+xx% Impairment to Demons
Black Knight Glaive+5[darksouls3.wiki.fextralife.com]
Blackness Knight Greataxe+5[darksouls3.wiki.fextralife.com]
Black Knight Greatsword+v[darksouls3.wiki.fextralife.com]
Blackness Knight Sword+5[darksouls3.wiki.fextralife.com]
Affects:
Demon Mini-bosses in Undead Settlement & Catacombs of Carthus
Devious Demon
Former Demon King
Demon Prince

+fifty% Damage to Hollows
Hollowslayer Greatsword+five[darksouls3.wiki.fextralife.com]
Affects:
Deacons of the Deep
Slave Knight Gael (after stage i)
Also many trash mobs

+12.five% Sorcery Impairment
Scholar's Candlestick+x[darksouls3.wiki.fextralife.com]

+20% ALL Damage while below 20% HP
Morion Blade+v[darksouls3.wiki.fextralife.com]

Sage's Crystal Staff+five[darksouls3.wiki.fextralife.com]
Steady Dirge increases Sorcery damage by twoscore%

Rose of Ariandel+v[darksouls3.wiki.fextralife.com]
+25% Phenomenon impairment for ~2 Minutes

Bloodlust+5[darksouls3.wiki.fextralife.com]
+40% AR buff and extra Drain damage for 45 seconds

Lothric War Imprint+10[darksouls3.wiki.fextralife.com]
+15% AR for ~2 Minutes

Sometime Wolf Curved Sword+v[darksouls3.wiki.fextralife.com]
Receives the two Pontiff's Eye buffs (healing and impairment, upward to +15%) later the first successful hit

Sunlight Straight Sword+5[darksouls3.wiki.fextralife.com]
+10% AR and +10% bonus to damage absorption for 45 seconds

Great Machete+ten[darksouls3.wiki.fextralife.com]
+10% AR for 25 seconds

Butcher Knife+10[darksouls3.wiki.fextralife.com]
Restores one HP for each succesful striking (20+ HP if buffed) & increases AR by 5% for 25 seconds

Onyx Bract+5[darksouls3.wiki.fextralife.com]
+145 Fire Damage for 45 seconds

Witch'southward Locks+five[darksouls3.wiki.fextralife.com]
+100 fire damage while activated

Dragonslayer Swordspear+5[darksouls3.wiki.fextralife.com]
+80 lightning damage for 35 seconds

Firelink Greatsword+5[darksouls3.wiki.fextralife.com]
+80 burn damage for 45 seconds

Lorian's Greatsword+5[darksouls3.wiki.fextralife.com]
+fourscore fire damage for 45 seconds

Greatsword of Judgment+5[darksouls3.wiki.fextralife.com]
+80 magic damage for 35 seconds

Profaned Greatsword+5[darksouls3.wiki.fextralife.com]
+l burn down damage for 45 seconds

Warcry ; lasts thirty seconds, overwrites other weapon buffs

Battle Axe+ten
Blackness Knight Greataxe+v
Bandit Axe+10
Club+10
Crescent Axe+10
Dragonslayer's Axe+ten
Bully Social club+10
Greataxe+10
Manus Axe+10
Large Society+10
Man Serpent Hatchet+ten
Millwood Battle Axe+10
Reinforced Club+ten
Yhorm's Nifty Machete+5

Steady Chant ; +12.five% spell impairment for 16 seconds

Archdeacon's Not bad Staff+5
Court Wizard'due south Staff+10
Golden Ritual Spear+five
Heretic'south Staff+10
Heysel Selection+5
Izalith Staff+5
Man-grub's Staff+5
Mendicant's Staff+ten
Sorcerer'due south Staff+10
Witchtree Co-operative+ten

Bleed Buildup

Sorted by corporeality of bleed build up possible from a full stamina bar without resting

1976 - Blood Manikin Claws+10
1848 - Blood Claw+ten
1848 - Blood Crow Talons +x
1584 - Claret Caestus+10
1300 - Blood Brigand Twindaggers+10
1122 - Blood Parrying Dagger+10
1080 - Blood Bandit'southward Knife+x
1078 - Blood Warden Twinblades+10
1020 - Blood Crow Quills +10
1020 - Blood Dagger+10
990 - Blood Harpe+x
990 - Blood Rotten Ghru Dagger+ten
988 - Poisonous substance Manikin Claws+x
972 - Blood Painting Guardian'south Curved Sword+10
960 - Blood Murky Paw Scythe +x
948 - Claret Onikiri and Ubadachi+10
936 - Hollow Manikin Claws+10
936 - Manikin Claws+x
936 - Poison Hook+10
936 - Poison Crow Talons +x

Poison Buildup

Sorted by amount of poison build up possible from a full stamina bar without resting

1898 - Poisonous substance Manikin Claws+x
1800 - Poisonous substance Claw+ten
1776 - Poisonous substance Caestus+10
1776 - Toxicant Crow Talons +ten
1460 - Poisonous substance Brigand Twindaggers+ten
1350 - Poison Rotten Ghru Dagger+ten
1258 - Poison Parrying Dagger+10
1140 - Poison Crow Quills +10
1140 - Poison Dagger+10
1110 - Toxicant Harpe+x
1080 - Poisonous substance Murky Hand Scythe +x
1068 - Poison Rotten Ghru Curved Sword+x
1050 - Poisonous substance Warden Twinblades+ten
1035 - Poison Bandit'southward Pocketknife+ten
1022 - Poison Sellsword Twinblades+x
980 - Poison Winged Knight Twinaxes+10

Frostbite

Sorted by amount of frost build up possible from a full stamina bar without resting

550 - Vordt'south Smashing Hammer+5
495 - Friede's Not bad Scythe +v
495 - Irithyll Rapier+5
440 - Irithyll Directly Sword+5

Shields

100%-Physical Absorption , shown sorted past Stability

85 - Greatshield of Celebrity+5 best stability, but reduces Stamina recovery
82 - Moaning Shield+5
fourscore - Havel's Greatshield+5
79 - Dragonslayer Greatshield+5
78 - Yhorm'south Greatshield+v
75 - Cathedral Greatshield+10
75 - Rock Greatshield+10
71 - Blackness Iron Greatshield+10
71 - Lothric Knight Greatshield+10
71 - Wolf Knight's Greatshield+5
lxx - Expletive Ward Greatshield+v
69 - Black Knight Shield+5
67 - Giant Door Shield +x
66 - Bonewheel Shield+x
66 - Lothric Knight Shield+x
64 - Dragonhead Greatshield +5
63 - Silvery Knight Shield+5
63 - Rock Parma+10
62 - Shield of Want+5
60 - Sunlight Shield+10
60 - Dusk Shield+10
59 - Knight Shield+x
57 - Aureate Wing Crest Shield+5
57 - Kite Shield+10
56 - Crest Shield+5
56 - Dragon Crest Shield+5
56 - Spirit Tree Crest Shield+5
55 - Silver Eagle Kite Shield+ten
53 - Ethereal Oak Shield +5

Magic Assimilation shown sorted by Absorption, merely also includes the required STR

Req. STR: 36 - 91.3% - Uncomplicated Lothric Knight Greatshield+x
Req. STR: ten - 81% - Sacred Bloom Shield+five
Req. STR: 8 - 79% - Pontiff Knight Shield+v

Burn down Absorption shown sorted by Absorption, but also includes the required STR

Req. STR: 32 - 99.6% - Fire Blackness Iron Greatshield+10
Req. STR: 12 - 90% - Dragonhead Shield +5
Req. STR: v - 69.6% - Burn down Hawkwood'southward Shield+10

Lightning Absorption shown sorted by Absorption, just also includes the required STR

Req. STR: 18 - 95.7% - Lightning Lothric Knight Shield+10 is fantastic against the Nameless King
Req. STR: fourteen - 83% - Spirit Tree Crest Shield+5
Req. STR: 12 - 70.4% - Lightning Wargod Wooden Shield+10
Req. STR: 12 - 70% - Ethereal Oak Shield +5
Req. STR: viii - 69% - Pontiff Knight Shield+5

Nighttime Absorption shown sorted by Absorption, but as well includes the required STR

Req. STR: 32 - 99.6% - Deep Cathedral Greatshield+10
Req. STR: 14 - 86% - Crest Shield+v
Req. STR: 12 - fourscore.4% - Deep Wargod Wooden Shield+10
Req. STR: 8 - 72% - Pontiff Knight Shield+v

Extended Parry Animation
Buckler+10
Target Shield+10
Modest Leather Shield+ten
Caestus+10
Parrying Dagger+x

Grass Crest Shield+5[darksouls3.wiki.fextralife.com]
Improves Stamina recovery past iv points per second

Wolf Knight'due south Greatshield+5[darksouls3.wiki.fextralife.com]
+50 to all status outcome resistances

Aboriginal Dragon Greatshield+5[darksouls3.wiki.fextralife.com]
Regenerates two HP/s

Yhorm's Greatshield+5[darksouls3.wiki.fextralife.com]
+xv Poise

Honorable Mentions

Dragon Molar+five[darksouls3.wiki.fextralife.com]
+x% absorption for both Magic and Burn down impairment

Soldering Iron+10[darksouls3.wiki.fextralife.com]
Increases the opponent'south equip load and decreases Estus healing back to its base level

Handmaid'due south Dagger+ten[darksouls3.wiki.fextralife.com]
Restores 1 FP for each succesful hitting, ii FP if in offhand

Executioner'southward Greatsword+ten[darksouls3.wiki.fextralife.com]
Restores 6 FP for each enemy killed

Smough'southward Keen Hammer+5[darksouls3.wiki.fextralife.com]
Restores 2 HP for each succesful hit

Eleonora+5[darksouls3.wiki.fextralife.com]
Restores 24 HP for each succesful hit while buffed (25 seconds)

Arstor's Spear+v[darksouls3.wiki.fextralife.com]
Restores 30 HP for each enemy killed

Lothric Knight Long Spear+10[darksouls3.wiki.fextralife.com]
+xv Poise

Closing Words

The spreadsheets should give a skilful idea of weapon quality and comparison from a DPH (harm per hit) perspective, simply even this is flawed in that I cannot compare DPS without video capture capability and a target dummy that could be smacked around without dying or fighting back.

Still! The spreadsheets do include a cavalcade titled "Max Stamina Damage," this is the amount of damage you could do to a target with 0 armor/resistance in i stamina bar without stopping to rest (using 40 END and the Ring of Favor+3) While it is not perfect, it is the best approximation to DPS nosotros can objectively use.

This guide was created using reg v1.35

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=684708376

Posted by: pearsonwasom1962.blogspot.com

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